You are viewing genomeffxi

Dancer and Scholar as Monk Subjobs + New Missions and Quests Rewards

« previous entry | next entry »
Nov. 26th, 2007 | 05:36 pm

Dancer and Scholar as Monk Subjobs + New Missions and Quests Rewards
I am writing this entry a bit in a hurry to get it ready while it's still more useful to people. I played around a bit with dancer and scholar in the couple of days since they have been added, and I have a decent idea of how they will play as subjobs to monk. I also added some tips on leveling them up and discuss briefly quests missions and rewards from them.
MNK/SCH: Unfortunately, as sub for monk, scholar doesn't offer much, especially compared to other mage subs like WHM or RDM. All the cool unique SCH spells are above 37, and all the grimoire abilities (half cost or half casting speed) are not so useful given the spells available.
It only has low level cure spells and damage spells, but no enfeebles and minimal enhancing. RDM and WHM make better subs in terms of spells (erase &-na spells, teleports, reraise, bar-/stoneskin/blink/phalanx, dispel, bio2/dia2, etc). The only plus side is regen2.




MNK/DNC: This sub is more fun and practical. I didn't have much time to test it and I only got dancer to 18 in the couple of days since the expansion, but it definitely has its uses.
Dancer is a lot like a sort of erasing/curing bard job (while ordinary bard is more about enhancing). Just like bard, it uses no MP and can't be interrupted, but the moves use TP (small amounts) and are more instantaneous, which just adds a bit of a delay until the next attack, more like a WS.
Healing Waltz is like an erase/-na spell on a PT target.
You also get a Drain Samba which is very nice as dancer main (drains for 4-8hp per punch at lvl 5-10 which is a lot at that level),

but as main monk Drain Samba effect is half of that (just 2-4hp per punch) which is basically worthless at 75. You get a Drain Samba 2 as well which should be a bit stronger, but I think it'll still be too weak (since DNC main gets 4 levels of it before they get to 75).

It is nice because it sticks as an enfeeble effect on the enemy for a few seconds, so everyone in the PT can drain with each attack for the same amount, plus it lasts on you for several minutes so you can keep re -sticking it on the enemy, and only costs 10TP. But that's kinda useless as a subjob since it would be so much better to use the one of a dancer main instead (drain samba3) if you are in a PT, and again if you are soloing it's still too weak.

I was impressed by the Curing Waltz however. It restores 69 hp for 20TP as main dancer lvl 15, but it restores 100HP on my mnk75/dnc15 (it seems to be enhanced by VIT and CHR from the few swaps I did and 100 appears to be the cap). You get a higher level Curing Waltz as a subjob which appears to cure at least twice as much (so probalby at least 200hp for 35tp as mnk main). The recast is only a couple of seconds, I often couple it right before an asuran fist to minimize wasted tp and loss of punches.

Updated from Nov. 25: I played a bit more with dancer and soloed it very quickly to lvl 25 (getting 300-480xp per kill it doesn't take long to level up).
There are a few other very nice abilities for subjob use.

Quickstep every 15 seconds reduces the enemy's evasion and stacks up to level 5 (usually I only got to stick 3 before they died). It works great with BST subjob for soloing, I basically charm a strong DC/EM pet, and then chain through Ts by lowering their evasion repeatedly until my pet can hit almost every time, using the provoke flourish move when my pet is low on HP (I have about +27 evasion in gear at level 25, plus an extra evasion bonus trait and capped parrying, so I take damage better than my pet).
The Aspir Samba of course is useless for soloing as mnk/dnc since you have no spells.

Spectral Jig is actually quite nice to have. It is a simultaneous sneak and invisible, but they are fairly short, usually they wear after just 30 seconds, but it's ready to be recast by then and it's free (no TP or MP cost), so it's still very nice to have. You can't recast it while it's active however just as for sneak, so you have to cancel it (at least the sneak part) before recasting and you can be detected at that point (differently from tonko which has a long fixed timer and can be recast right in front of an enemy without getting detected).
The Divine Waltz is a curaga version of the Curing Waltz (works on the entire party for 40TP instead of 20TP on 1 target), and cures for basically the same amount. A party of 6 MNK/DNC swapping hate and spamming this curaga for 600HP every 15-20 seconds could be nice (swapping hate in order would be important to get the most out of this).

Leveling up tips:
I already have an entry on how to level up subjobs solo quickly (here). But since these jobs play a bit different and since a few things changed in the game mechanics since then, I will add a few tips here.
I recommend mostly atk food, lower level ones give a bit extra atk but even the usual mitkabobs will work.

For level 1-10, I recommend using /PUP, to get free dia, flash, range pulls, erase, extra melee damage (and enthunder), and after level 6 unlimited cures as well. Remember to dismiss and reactivate your pet every couple of levels so its stats and spells get updated.
After a while the level difference with the PUP pet will become a bit more noticeable. At this point I found that switching to /BST subjob was great. Since a few updates ago having a bst pet no longer hurts your xp, so I charmed DC/EM pets and used them for extra damage and pulls.
With dancer especially at level 15+ you can use 20tp (so every 2 swings) to cure about 1/3rd of your total HP, so staying alive is very easy, but doing damage faster is a bit more of the problem, but the pets take care of that and keep attacking while you dance. When a pet becomes uncharmed it's fairly easy for dancer to stay alive until it's recharmed, even while fighting a tough enemy at the same time (just spam waltz and charm).

With that setup I got a lot of chain#4s on Toughs and even some VTs, which give a lot of xp, both without xp rings:

and with them:


Learn how to play, people!!: One thing I noticed a lot leveling up the new jobs is that a lot of people carry around a level 75 zombie mage (or a really bored and overly subservient person) to help them level up.
The thing is, there is really no need for that if you know how to play! You can get the same xp/hr just by yourself with just a little skill.
It's kind of a waste of people's time if it's a real person, and don't give me that "we are having fun together and talking", because you could both be leveling up new jobs.
You don't get xp much faster than chain #5 solo, and while you could try to take on ITs with someone spamming high-level cures on you from outside, it would take you too long to kill it to be an efficient use of your time.
I guess part of what I find concerning about this is that people level up without really learning how to play or seeing what works and what doesn't and adjust accordingly.
At that point, you might as well do the trick of not xping at all and just going AFK as level 1 in an xp area, get your friends or servants to make a 5 person 75 melee-burn with your level 1 in it, and check back in 4 days when your character got from 1 to 75 by leeching all the XP., like some people have done...

Quests and missions + Rewards:
The missions and rewards so far are a bit disappointing. I mean they are really cool, and the new areas in the past look much better, but there is basically no reward for them. You can get some shoes that have 15 charges of a special variation of improved movement speed, but that is kinda useless because you basically can't use it in fights (it gets canceled if you get hit or attacked or you attack anything). So basically they are useful maybe to walk around town a little faster... and with all the teleports and ways to travel (chocobos, outposts, spells etc) I don't see much of a use for it. All the other rewards are not anything special and not really wearable by monk, except the cobra commando set which adds a minimal amount of INT, MND and mp (could be worth wearing for looks at best).
There are two quests that give a deathstone and an angelstone respectively, which is useful for the new gobbiebag quests, but even those are already becoming reasonably priced again. The gobiebag quests are a nice increase, but I think people get confused and forget that each only adds 5 spaces, not 10, so you get 10 spaces total from both.
This version update will give me something to do for a little bit, and I really like that pretty much everything is soloable and doable on your own schedule (so I don't have to rush through everything right away to avoid missing the boat), but it would have been nice to have some actual useful reward from all this.

Link | Click HERE to leave a COMMENT (no LJ needed, FFXI anon posters please write name and server) | Share

Comments {21}

(no subject)

from: anonymous
date: Dec. 6th, 2007 10:04 am (UTC)
Link

Teven
Midgardsormr

Not sure if you got a chance to hit 37 on your Dancer subjob after that post. If not, figured I'd let you know the numbers I was getting with Drain Samba II. I was managing a fairly consistent 9-13 en-drain a hit. Also, on that note, if you're not aware, the drain effect is based on your delay. Current delay even(Popped hundred fists in a bad situation while testing out the sub, only en-drained 1-3 a hit, as my delay was nonexistent.) Seems to be that haste gear lowers your hp returned with the drain as well. Which brings to light an interesting possibility: Faith Baghnahks. Double attacked hits seem to not have any penalty levied against them, so I'd imagine the double attack from those would be the same. As well as with 110 delay, you're looking at about 15-17 hp a hit drained. I'll probably end up testing this theory out at some point today, let me know if you're interested in a follow-up.

Reply | Thread

genomeffxi

(no subject)

from: genomeffxi
date: Dec. 6th, 2007 01:33 pm (UTC)
Link

actually I did, I was planning on writing another detailed entry about it but I've been busy and didn't get around to it yet.
I tried faith+drain samba2 just a few days ago, but I also got 7-13hp drains and never more than that, although it's still nice:

It does seem to be related to the delay somehow as you noticed too, but I have to test more to see how exactly (probably the delay difference in faith isn't enough fractionally to make a difference, and I wonder if base delay vs haste vs weapon delay have different contributions or just the total matters). I had just 17 haste on for that screenshot.

Reply | Parent | Thread

relic drain

from: anonymous
date: Sep. 24th, 2008 08:29 am (UTC)
Link

interesting bit to this tryed drain samba with base relic hand 2 hand and got 50 hp back a bunch on mobes in west sarbi past. Not exactly practical but cool to see. heimdall , caitsith

Reply | Parent | Thread

Nice job!

from: anonymous
date: Jan. 2nd, 2008 10:29 pm (UTC)
Link

I just wanted to leave a comment about your page here, its very cool! You have alot of information that I learned from, of course my main is Samurai, but I'm a Monk fan! I was forwarded here looking for info on /DNC for my Samurai, I sub /MNK when I play my Dancer, I love the Martial Arts and HP boost, in my opinion that's as good as it gets! ^, ~ Thanks for the info, and Keep up the great work! ==Spraynard Leviathan Server==

Reply | Thread

zankuroffxi

very informative

from: zankuroffxi
date: Jan. 20th, 2008 11:17 pm (UTC)
Link

this info really helped me out, and i've been reading your past entries and you got a really good journal here. Your journal is part of the reason why i wanted to make one for my characer. great job.

Reply | Thread

This is great

from: anonymous
date: Feb. 15th, 2008 10:16 pm (UTC)
Link

Hey this is Dalgon from Odin server i just wanted to say i stunbled apon your LJ today and man its amazing all the time and detail you put into it is amazing ill be checking back with you asap thanks for the post

Reply | Thread

Draxyl

(no subject)

from: draxyl
date: May. 8th, 2008 03:42 pm (UTC)
Link

What is your normal mob/zone progression for solo from 10-30+? I haven't leveled a lowbie job in a while, and I was thinking of doing lvl 10 SAM (maybe /bst for kicks and faster xp).

Reply | Thread

genomeffxi

(no subject)

from: genomeffxi
date: May. 8th, 2008 05:06 pm (UTC)
Link

I don't have quite a single camp progression and I try to change it up a bit depending on the job or what I feel like doing (it's fun to try new camps etc)

However in general I choose my camps to be one jump away from cities and with a nice arrangement of monsters, so from 1-10 usually I go near cities (so for example near bastok progressively climbing mountains or near windurst also entering towers etc), and then usually after that I go to something like outpost-reachable zones, then korroloka tunnel or things like maze if I want to fight worms, and eventually I move to something like Qufim and del.tower because those are also just an outpost warp away, and then around 30+ to 37 I try to move to CoP areas (Mis.Coast or whichever one has the outpost usually), which is always pretty deserted and has a nice combination of monsters.

Reply | Parent | Thread

CoP 2-5

from: anonymous
date: Aug. 11th, 2008 05:23 am (UTC)
Link

Belerefan of Sylph here I was just wondering what are your thoughts of a Mnk/Dnc kiting a Mammet are? Doable? Or should I level Nin? I figured if anyone knew it'd be you. I got a run coming this Saturday and I wanted to know. Thank you for any help.

Reply | Thread

genomeffxi

Re: CoP 2-5

from: genomeffxi
date: Aug. 11th, 2008 10:35 am (UTC)
Link

You can use mnk/dnc I suppose, sleeping TP beforehand to have enough. It wouldn't be really quite "kiting" as you wouldn't outrun the mammet really.
If you are doing the mission you should really consider playing the standard role of monk, killing mammets instead of trying to kite them. That means hundredfists and WS spam, possibly with /WAR. You could do it with /DNC and keep TP for emergency but you don't want to dance much until your 2hr is off so you don't waste too many attack rounds.
Monk is very good for all CoP missions especially because of that, the ability to use hundredfists and really do a ton of damage to kill things quickly so you don't have to worry much about kiting or other strategies of the sort.

Reply | Parent | Thread

Re: CoP 2-5

from: anonymous
date: Aug. 12th, 2008 04:26 am (UTC)
Link

Yeah thats what I meant not kiting, soloing. I was thinking that doing dmg would be better so I was wondering what would be a better choice for taking a mammet on shadows+dodge or dodge+waltz. Which set has a better survivability rate in your opninion. Thanks again for any help.

Reply | Parent | Thread

genomeffxi

Re: CoP 2-5

from: genomeffxi
date: Aug. 12th, 2008 05:40 am (UTC)
Link

If you are doing the mission and have a PT, the question is not how to survive and tank it. You should avoid using any shadows or dances and just kill it as quickly as possible, just think of it as a maat fight. Once one is dead (just a few seconds especially if you do WS,hundredfists,WS,WS every time you have tp) you can kill the next.
Don't worry about taking damage, let the mages worry about that, you should be focused on doing damage instead so you save everybody time and mp by killing things so quickly. Berserk and double-attacks from /WAR would be best.
Just study their tp moves carefully and let mages use yellow liquids, the last thing you want is a mammet with H2H using their special move (your damage heals them instead of hurting them).

It's kinda different but you can see my solo for the rematch at 75, uninvited guests, here:
http://www.youtube.com/watch?v=AcqWgkl2x-M
and a very old fight with mammets and a party in the ultima/omega fight (this was almost right after they added it so many years ago, I used mnk/nin instead of 2hr on mammets because I was saving it for ultima):
http://www.youtube.com/watch?v=5g0j8lawq14

Reply | Parent | Thread

Challenge

from: anonymous
date: Aug. 27th, 2008 12:07 am (UTC)
Link

solo a wivre and post it as a response to useug on youtube who did it as sam/dnc he thinks hes the only one

Reply | Thread

genomeffxi

Re: Challenge

from: genomeffxi
date: Aug. 29th, 2008 05:29 am (UTC)
Link

It's always good to see what each job is capable of, but Wivre doesn't seem that interesting to me. Besides other jobs soloed it too, even DRG/mage.
If it was something people really didn't believe MNK could do I would be more motivated but I am sure everybody thinks MNK would do just as well, especially since spike vs DoT damage doesn't matter much here. Compared to SAM we don't have thirdeye but we have chakra and counter, etc.
If you post anonymous write your name/job/level and server just for reference.

Reply | Parent | Thread

(no subject)

from: anonymous
date: Sep. 4th, 2008 08:33 pm (UTC)
Link

Where did you level earlyier on as DNC/BST?


---Wingless
---Diabolos

Reply | Thread

genomeffxi

(no subject)

from: genomeffxi
date: Sep. 5th, 2008 05:22 am (UTC)
Link

You can see from my screenshots in this entry and others. near bastok, latheine, Dunes, Qufim, Qufim tower, etc.. all the way to Tavnazia up to 37.

Reply | Parent | Thread

inspired

from: anonymous
date: Sep. 24th, 2008 08:22 am (UTC)
Link

I just wanted let you know u have inspired and reinvigorated a lot of mnks I know for the job including myself with your site. I know lot mnks who've gotten excited about capping guard trying solo stuff doing /dnc and so on from reading your articles, and i can truly say we appreciate your work and don't give up on doing things for it.

gratefully Heimdall , Caitsith server

Reply | Thread

Malikie of Odin

from: anonymous
date: Apr. 10th, 2010 07:45 pm (UTC)
Link

unless i have failed to see it is a shame u have fallen behind in the times i have noticed that your last post is in 08' much has changed much of your recomended gear is still elite but newer items have changed much of the game. I have managed to learn much from you but someday i will take up the mantle and finish what u have started.

Reply | Thread

FF14

from: anonymous
date: Jul. 28th, 2010 04:23 am (UTC)
Link

ever sense I saw your monk videos I strive to be a better monk and have improved a lot ... no where near as good as you, but.. just wanted to say thank you Sifu~

I'm sure you get this already but will you be playing FF14 if so I which server and will you continue your monk videos for the pugilist in 14? I want to play on your server ^^.

Furry : Shiva

Reply | Thread

genomeffxi

Re: FF14

from: genomeffxi
date: Jul. 28th, 2010 05:48 am (UTC)
Link

I will make one more post in this LJ with the recent changes in FFXI probably within a few days, before I (most likely) quit again. I am pretty busy these days so I don't think I will start playing or even try FF14 myself, but best of luck to you with that, it does look pretty awesome at least as far as graphics from what I have seen.

Reply | Parent | Thread

Re: FF14

from: anonymous
date: Jul. 30th, 2010 06:23 am (UTC)
Link

Busy in RL is a good health thing ^^

thank you for all the time and efort you spent to bring this information to us, your humble students~

Reply | Parent | Thread